Final Fantasy XII is the classic story about a boy and girl, in which the boy fields an arrow with his throat and gets all magically ghost powered up, and the girl takes up his sword and picks up her crown and goes out to punch the empire occupying her kingdom in the face. |
Set on a stageplay of turncoats and reconciliation, with geopolitical backstabbery getting down and dirty deals with obsolete godheads, we are introduced to the land of Ivalice whose inter-territorial lines are constantly getting erased from the sand. Once united under King Raithwall, the Dynast-King, whose rule spanned between the continents of Valendia and Ordalia, time has since dissolved such alliances into minor kingdoms and major empires. Two such kingdoms, Dalmasca-- one of the houses to seat the royal line of King Raithwall-- and Nabradia, find themselves caught between the warring empires of Archadia and Rozarria; the marriage of their two heirs, Princess Ashelia B'nargin Dalmasca and Prince Rasler Heios Nabradia, were the first of steps to ensure that the two kingdoms could fight with a united hand.
Too short a time, though, as the storming of Nabudis and Nalbina take both the life of Prince Rasler and his father king. And with scheming and murderous fronts remixing the Dalmascan structure soon after, Archadia can only claim to stand victor on both accounts. Word is spread of the Dalmascan king's murder at the hands of his captain Basch, and the suicide of the young Princess Ashe at the fall of her kingdom to Archadian occupation.
Only a word, though, as both Dalmascans rise in a rage of righteous questing to reclaim their diminished land-- Ashe as the leader of the Dalmascan résistance, and Basch to join soon after escaping the confinement put upon him by his twin brother, a Judge Magister of the Archadian Empire, who orchestrated the smearing of Basch's name. And thus begins a story of escape and capture, of fighting on a rebel front, of letting the past be the past, of finding out the very stuff your hertiage is made of. And of whether you would work for the gods, or against them.
The Occuria, godlike beings that oversee a smoother history for the sake of tomorrow, find one of their own a rebel; Venat, one of the powers fuelling the Archadian aggression, runs against them and their obsolete godhood, and comes to Dr Cidoldfus Demen Bunansa and Vayne Carudas Solidor to shake up the leash on the fate of the people. All Occuria can grant their designated avatars some mighty fine magical prowess in the form of Nethicite remnants-- stones that gather Mist, the stuff upon which magic thrives-- and, not to mention, a bit of power hungering madness in the mix.
Designated hero against the waywarding Venat, Princess Ashe-- as the royal descendent of the Dynast-King who was last tagged for such a moment of win-- gets the sword of great Nethicite source breakin' justice. However, she also rebels against fate again, and the task of taking on the whole of Nethicite and savaging the Archadian Empire in most unholy retribution-- as a true master of heroics, Ashe relies on the company of her choosing and the power of her justice to take down a Cid Bunansa and Vayne Solidor gone big bad with Nethicite crazy.
MIST KNACKS: essentially Limit Breaks; can be chained for great awesome. Translated in English as "Mist Quickenings".
BEST EQUIPPED WITH: see below.
STRENGTHS: everybody can basically class as everything, so these are my character stat observations and a follow-up with personal gaming tendencies-- people can, and most likely will, differ on many of these; for example, equipping Heavy Armour on a fast character to compensate for the armour's lower mobility, rather than emphasizing that same character's speed with Light Armour. Or putting to good use Fran's magical attributes rather than, say, making her into a sharpshootin' speed demon. Or, you know, making Penelo into your tank for GREAT AWESOME. The Battle Ultimania goes on about bits like this, but essentially, Final Fantasy XII takes from the book of Final Fantasy Tactics godhood possibilities like a ninja.
GAMBIT: if the character ever parties down with you a bit, I'll make the appropriate battle trend conversation here. Please take note that you cannot mess about their equipment and abilities, and they do their own thing on their own time.