+ INTRODUCTION
        + GAMELOGS

        + STORY & CHARACTERS
                + VAAN
                + ASHELIA B'NARGIN DALMASCA
                + BASCH FON RONSENBURG
                + BALTHIER & FRAN
                + DALMASCA: PENELO, VOSSLER AZELAS, REKS
                + ARCHADIA: VAYNE SOLIDOR, LARSA SOLIDOR, THE JUDGES
                + OTHERS: CID BUNANSA, HALIM ONDORE IV, RASLER NABRADIA

        + THE FINAL FANTASY XII DRINKING GAME
        + BASCH, A STUDY IN FASHION DISASTER
        + VAGRANT STORY REFERENCES AND INFLUENCES
        + GALLERY / SCANS & SCREENS

VAGRANT STORY / IN OUR DARKEST HOUR
MAIN / ABOUT / CONTACT / LINKS


Final Fantasy XII is an rpg/action video game developed by Square, and released March 16th, 2006 by Square Enix to massive acclaim and a Japan that totally wet its collective panties in joy; the latest, and long awaited, installment to the crazy popular Final Fantasy series. It is, for all intents and purposes of academic dissection, made of some unholy amounts of crazy backstabbin' times, pulling the chain of various godheads, and a socially acceptable lack of what usually passes for pants.

It is also made of certified awesome.

Final Fantasy XII mainstreamed the creative team that you may remember from such endeavours as Final Fantasy Tactics and Vagrant Story-- two complex and messy little bastards that broke the linear all over the kitchen floor, and didn't bother to clean up. With this collective hand in the cookie jar, one can only rightfully expect a conclusion flavoured by certain creative license-- an overhaul of the typical Final Fantasy battle system; a story of equal GREAT STABFEST 2006 and OH NO YOU DIDN'T; assless battleshorts that may or may not induce seizures. And while not everything gets a greenlight from the checklist of crazy-- and action detractors might less than like the active battle play-- the team still managed a mighty fine job in tuning up the latest installment for some great gamin' awesome.

It has dead princes, and princes still living, and sky pirates; it has a princess who is totally not down with that. It has a boy and a girl caught up in wordly affairs far beyond their head; it has a captain forever trying to make amends.

It is everything to do with letting the past go.

We refuse to make mention of graphics, because that's such an obvious gorgeous it's not even funny anymore; though, we do not rule out a quiz next period on the brilliant ambient symphonic rush of a musical score; or, wonderfully sometimes creepy, sometimes vibrant, always fantastic Euro-Asian design that sucks in everything from the Roman Empire to the Mediterranian provinces and throws up a nugget of gold. We are still sad to acknowledge not knowing what happened to Basch's various dresspheres, though. In this grand theatre of historical tragedy, it is worthy of all the sadface emoticons at one's disposal.

This site would like to take your hand and frolic a while in the field-- a bit more in terms of story and character, a bit more in terms of joy. We hope you enjoy the ride. ♥